Showing posts with label cyberwar. Show all posts
Showing posts with label cyberwar. Show all posts

Monday, 6 June 2011

Cyberwarfare Part 2 (No more lazy me, for now)

Alrighty then, we had a basic intro to cyberwar in my previous post. In between then and now, the clever chaps at the SIS, commonly incorrectly referred to as MI6, told us about this little gem. This has to be one of the funniest things in existence... EVER!!! But minor state-sponsered hacktivism aside, back to the crux of the matter: the issues arising from cyberwar.

One of the main problems is that you may not even know that you were attacked. If somebody blows up a building the sound, and the lack of building, would alert you pretty quickly to the fact that there was an attack. The attacker may have installed some malicious software on your system or copied some data and you would be none the wiser. Yes, there are ways to detect this, but it is very possible that you wouldn't even notice.

Not only is it the lack of physical evidence, but also the time scale. Normal wars tend to take a long time. If you don't notice you are at war, well then you have bigger problems than the army barrelling down you front driveway. A cyberwar or cyber attack can be executed and completed within a matter of hours, if not minutes. It is really that fast. Yes there is a lot of prep time required but this is analogous to training your army, building your tanks etc.

Then there is the last (I promise, well for now) issue arising in cyberwar: non-interactivity. To take a touch of a cryptographic twist onto the whole matter war is an interactive protocol. Sure if you surprise the enemy they won't know they are at war right away, but they will pick up pretty quickly and then return in kind. The thing with cyberwar is that not only is the decision to go to war unilateral, but in some sense so is the war. One party decides to attack another party and does so. The other may or may not discover this and may or may not respond in kind. But again the whole thing is done very non-interactively (despite what pop culture (couldn't find anything for that, sorry) and video games may tell you).

So, to sum up: cyberwar is confusing, unclear, hard to track, pinpoint and blame the perpetrators and is inherently non-interactive. And if that wasn't bad enough, the actual definition of cycberwar is pretty fuzzy and very much up in the air right now. Most likely I may revert back to lazy me. Unless something cool happens.

Friday, 3 June 2011

Cyberwarfare Part 1 (A post I have been procrastinating on)

Well this post has been in the works for a couple of week now. I have been procrastinating on a epic level about finishing this off. However the universe decide to give me a kick in the backside in the form of these related recent articles (all links to separate slashdot stories)

So, in recent times, there has been a lot of talk of digital warfare, internet wars, cyberwar and so forth. The most recent being the aforementioned. The general idea behind them is all the same, we have a strategy/army/assets/whatever for cyberwarfare. What happens when warfare goes from being about things in the real world to things in the digital world?

So let's start from the start shall we? What is modern warfare? (apart from a terrible pun on a pretty good video game) War as a concept is fairly simple. Two nation states (in general) disagree on something and wish to resolve the issue. So basically they start blowing each other up until they get bored or one party is very very dead. Yes, that is a gross oversimplification, but the concept holds. Now, onto the crux of the matter: What is Cyberwafare?

Cyberwar (which is the term I shall be using from now on, because I think it's the coolest) is essentially a war fought in the digital realm. This is generally in tandem with conventional warfare with the aim of disabling digital assets. There could also be political goals, achieved by defacing websites and so on, but IMHO the main goal is the destruction of digital assets.

Well, this is all pretty fine and dandy when the war is being carried out by nation states, because there is some inherent chain of command and somebody who would be responsible for ordering these attacks. However, this is not always the case with cyberwar. Now you may ask "why this is possible?"

Good question. The thing with conventional war (ignoring any peace negotiations) is that the winner is the side with the most and/or better equipment and/or training. There is the main point where cyberwar becomes so much easier. To build a real army you need to train people to drive tanks and fly planes and shoot guns and blah blah blah. To build a cyber army, you need to teach people how download a program and run it.

Here the "army" is recruited by word of mouth and because there is no physical danger caused by participating in this attack the number of people who join in are much more numerous. However, we do fall into an interesting problem: who is responsible for this attack, which is essentially tantamount to an act of war?

The answer to the question is ill-defined at best. An prime example would be the recent attack on the Playstation Network (another blog post I will finish soon). First Sony said it was Anonymous, who then claimed it wasn't them, but then it later turned out the be a "faction" (for lack of a better word) of anonymous. So here we see no chain of command and the leaders of the group had no idea what the other members were upto.

And there in lie the first complications of cyberwar. First off, we have the ability to engage in cyberwar. ConvenConventional warfare requires a substantial amount of resources, which are pretty much never available to the average individual. In the cyber realm, all you need is an Internet connection and possibly some more people to help out, or just their computers (whole other problem there, which I will cover later). And then there is the problem of accountability. At best you get an IP address(es) for the attacking platform(s) which may just be under the control of the attacker (again, to be covered in more detail in another post) and thus may not yield anything useful.

Now, this post is getting pretty long and falling into TL;DR territory. That and I really don't want to write anything more at this point in time. So, I will end here and will pick this up later (note the "Part 1" in the title of the post).