Monday 6 June 2011

Cyberwarfare Part 2 (No more lazy me, for now)

Alrighty then, we had a basic intro to cyberwar in my previous post. In between then and now, the clever chaps at the SIS, commonly incorrectly referred to as MI6, told us about this little gem. This has to be one of the funniest things in existence... EVER!!! But minor state-sponsered hacktivism aside, back to the crux of the matter: the issues arising from cyberwar.

One of the main problems is that you may not even know that you were attacked. If somebody blows up a building the sound, and the lack of building, would alert you pretty quickly to the fact that there was an attack. The attacker may have installed some malicious software on your system or copied some data and you would be none the wiser. Yes, there are ways to detect this, but it is very possible that you wouldn't even notice.

Not only is it the lack of physical evidence, but also the time scale. Normal wars tend to take a long time. If you don't notice you are at war, well then you have bigger problems than the army barrelling down you front driveway. A cyberwar or cyber attack can be executed and completed within a matter of hours, if not minutes. It is really that fast. Yes there is a lot of prep time required but this is analogous to training your army, building your tanks etc.

Then there is the last (I promise, well for now) issue arising in cyberwar: non-interactivity. To take a touch of a cryptographic twist onto the whole matter war is an interactive protocol. Sure if you surprise the enemy they won't know they are at war right away, but they will pick up pretty quickly and then return in kind. The thing with cyberwar is that not only is the decision to go to war unilateral, but in some sense so is the war. One party decides to attack another party and does so. The other may or may not discover this and may or may not respond in kind. But again the whole thing is done very non-interactively (despite what pop culture (couldn't find anything for that, sorry) and video games may tell you).

So, to sum up: cyberwar is confusing, unclear, hard to track, pinpoint and blame the perpetrators and is inherently non-interactive. And if that wasn't bad enough, the actual definition of cycberwar is pretty fuzzy and very much up in the air right now. Most likely I may revert back to lazy me. Unless something cool happens.

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